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How Much Is the Warlords Earthshaker Gear Cost UPDATED

How Much Is the Warlords Earthshaker Gear Cost

Damage

49-59

100-110

137-147

Earthshaker Raigor Stonehoof, the Earthshaker [edit]

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other main. In restless slumbers, encased in a deep seam of rock, he became enlightened of the life globe-trotting freely to a higher place him. He grew curious.

During a flavor of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.

He had shaped himself in the prototype of a mortal beast, and named himself Raigor Stonehoof. He bleeds at present, and breathes, and therefore he can dice. But his spirit is withal that of the world; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the globe volition greet him every bit a prodigal son.

Whether blocking an enemy'south escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without alert. Whatsoever survives the aftershocks still has a swing from his mighty totem to expect frontwards to.

Abilities [edit]

Q F

Slams the basis with a mighty totem, fissuring the world while stunning and damaging enemy units in a line. Creates an impassable ridge of rock.

Damage 110/160/210/260
190/240/290/340

10

Stun Duration 1/1.25/1.5/i.75
Fissure Elapsing 6.5/7/seven.5/8

21/19/17/15

19/17/15/thirteen

Reduces Crack cooldown and allows you to walk on information technology.
Whenever you cast a spell, an aftershock event is replicated throughout the fissure path that stuns for one-half the elapsing.

Does non pierce Spell Immunity.

Dispellable with strong dispels.

The Nishian totem splits the earth to its cadre with tectonic forcefulness.

Notes

  • Units hit past crevice are pushed to either side of it.
  • Lane creeps and neutral creeps have express pathing effectually crevice. They will often not path around the center of fissure, and will simply go around if near the edges.

W E

Empowers Earthshaker's totem, causing it to bargain extra damage on the next attack.

Becomes a bespeak targeted ability, causing Earthshaker to jump to the targeted spot and cast Enchant Totem there.

Dispellable.

Cannot exist bandage while rooted.

Raigor's gorilla forcefulness can destroy mountains.

Notes

  • Merely increases base damage.
  • Does not stack with Double Damage Rune.
  • The totem glows when enchanted, which is also visible past enemies.
  • The buff does not go consumed if the attack misses.
  • Jump takes 1 2nd to land regardless of distance traveled.

  • Aftershock Aftershock is triggered at the terminate of the jump.

  • Getting disabled in mid-air does not finish the jump's effects.

  • Self casting the ability will make it behave in its original course.

E A

Causes the earth to shake underfoot, calculation boosted damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Damage 75/100/125/150
125/150/175/200

15

Stun Duration 0.6/0.9/1.2/1.5

Does not pierce Spell Amnesty.

Dispellable with strong dispels.

Disabled by break.

The earth trembles beneath the mighty footsteps of Raigor.

Notes

  • Using items does not trigger aftershock.

Ultimate Ability

Echo Slam

R C

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Existent heroes cause two echoes.

Initial Damage 100/140/180
Echo Damage 70/90/110
150

xx

Does not pierce Spell Amnesty.

Cannot be disjointed.

Tectonic plates crevice, mountains fold, and foes are crushed by the Echo Slam.

Notes

  • The echoes travel at a speed of 550.
  • Units killed by echo slam yet produce echoes.
  • Repeat slam bounces twice off of heroes. One time off of illusions and non-hero units.

Talent Tree [edit]

Talent Tree
-1.5s Enchant Totem Enchant Totem Cooldown 25 +200 Aftershock Aftershock Radius
+320 Fissure Crevice Range 20 +40 Echo Slam Echo Slam Damage
+50 Aftershock Aftershock Impairment 15 +25 Movement Speed
+80 Fissure Fissure Damage 10 +twenty Base of operations Impairment

General Strategy [edit]

Overview

Earthshaker's role every bit support revolves effectually positioning, map awareness, and timing. Earthshaker'southward positioning directly correlates to the effectiveness of his skills, where being on the border of a fight, aiming inwards, is platonic and nearly always crucial to landing fissure on the greatest number of enemy units. Mutual places to be are at towers behind chief farming heroes because towers hide your presence and offer the element of surprise.

Stay out of enemy range when your spells are on cooldown. This can be mitigated by breaking line of sight or by purchasing survival-based items such as Ghost Scepter and Force Staff. Earthshaker works keen against teams that create summons to push button due to the fact that his Repeat Slam ultimate deals more damage if there are more units striking.

In general, Cleft and Aftershock are maxed first. A single point in Enchant Totem is taken at around level four to add another stun from Aftershock in many situations due to the low cooldown of Enchant Totem. Because Earthshaker's set on damage is not loftier at the beginning of the game, extra levels in Enchant Totem are both unnecessary and unhelpful.

Fissure is used primarily for initiating stuns on the enemy. The stun can help set the opportunity for other spells that are difficult to land on moving targets. Fissure is an effective means of trapping/protection, creating a wall to protect your allies and cut off enemy escapes. Other techniques involve timing your cleft to counter enemy stuns and control the squad fight improve, stunning the enemy to prevent them from repositioning or casting spells. This makes enemy damage output every bit inefficient equally possible and disrupts their spell combos.

Early Game

Managing mana is very important for Earthshaker'southward early game. He starts with piffling mana and must buy items such every bit Clarity, Bottle, and Arcane Boots to continue upward with costs.

Mid Game

Earthshaker becomes a roaming ganker that is known for his stuns and crowd control. Earthshaker can block lanes, disconnect foes from their allies, and ultimately be a cluttered presence in fights at a keen range. Existence active with Earthshaker and coordinating ganks are key to playing a successful Earthshaker throughout the game.

Late Game

Careful use of your ultimate is critical. You lot must land it when and where it volition be nigh effective. This can frequently be a game winning move.

Version History [edit]

Version Balance Changes
7.30e
  • Nerf Crevice mana toll increased from 110/130/150/170 to 125/140/155/170
  • Nerf Enchant Totem scepter no longer grants Cleave to ranged heroes
vii.30c
  • Buff Enchant Totem Aghanim'southward Scepter air time decreased from 1s to 0.8s
  • Buff Enchant Totem cast bespeak reduced from 0.69 to 0.half-dozen
7.thirty
  • Buff Motion Speed increased from 310 to 315
  • Buff Intelligence increased from 16 + 1.8 to 18 + ii.1
  • Buff Level 10 Talent +20 base impairment increased to +30
  • Rework Level 10 Talent +200 mana replaced with +80 Scissure Damage
  • Rework Level 15 Talent +vii armor replaced with +50 Aftershock Harm
  • Rework Level 25 Talent +twoscore% Magic Resistance replaced with +200 Aftershock Radius
7.29
  • Nerf Enchant Totem no longer has True Strike
  • Buff Enchant Totem no longer gets consumed if the attack misses
  • Nerf Enchant Totem scepter jump range reduced from 1100 to 950
  • Buff Enchant Totem scepter now besides provides +40% Cleave with Enchant Totem buff
  • Buff Level 15 Talent increased from +6 Armor to +7
7.28c
  • Nerf Crevice shard aftershock replication now stuns for half elapsing
7.28
  • Buff Added Aghanim's Shard
    • Upgrades Fissure
      • Reduces Fissure cooldown by 2 seconds and allows you to walk on it.
      • Whenever you cast a spell, an aftershock consequence is replicated throughout the scissure path
seven.27b
  • Nerf Fissure duration reduced from 8 to 6.v/7/7.5/8
  • Buff Enchant Totem backswing animation fourth dimension reduced (from 0.57 to 0.38)
  • Nerf Level 10 Talent changed from +25 Harm to +20 Base Damage
vii.26b
  • Nerf All talents are now about twenty% weaker
7.23
  • Rework Enchant Totem Scepter leap duration increased from 0.75 seconds to 1
  • Nerf Enchant Totem Scepter leap volition now be interrupted if y'all are stunned or rooted
  • Buff Enchant Totem at present provides +75 Assail Range
  • Buff Echo Slam base damage increased from 100 to 100/140/180
7.21d
  • Buff Base of operations armor increased from 0 to 2
seven.21
  • Buff Cleft mana toll reduced from 125/140/155/170 to 110/130/150/170
7.20
  • Nerf Fissure cooldown increased from 18/17/16/15 to 21/19/17/15
7.19d
  • Nerf Base armor reduced from one to 0
7.19c
  • Nerf Root at present disables scepter Enchant Totem
7.eighteen
  • Buff Base HP regen increased from 2 to two.v
  • Buff Base movement speed increased from 305 to 310
  • Buff Enchant Totem Scepter cast range increased from 900 to 1100
  • Buff Echo Slam echo damage increased from threescore/85/110 to lxx/90/110
  • Buff Echo Slam waves are no longer disjointable
vii.17
  • Buff Repeat Slam now has 100 initial damage
7.xiv
  • Buff Base armor increased from 0 to 1
7.14
  • Buff Base harm increased from 24-34 to 27-37
7.13b
  • Nerf Base movement speed reduced from 310 to 305
  • Nerf Base of operations armor reduced from 1 to 0
vii.07
  • Nerf Repeat Slam initial harm removed
  • Buff Echo Slam Echo Impairment increased from 40/55/70 to 60/85/110
  • Buff Echo Slam bounces twice off of non-illusion heroes
  • Buff Base HP regen increased from 0.five to 2
  • Rework Reworked Talent Tree
7.06f
  • Nerf Scissure cooldown increased from 15 to 18/17/xvi/15
  • Nerf Enchant Totem mana price increased from twenty/30/40/l to 35/40/45/50
7.06
  • Buff Enchant Totem has Truthful Strike
  • Rework Replaced Respawn Talent: +350 Fissure Range (Level 20)
vii.03
  • Buff Aftershock damage increased from 50/75/100/125 to 75/100/125/150
  • Buff Level x Talent increased from +eight Strength to +10
vii.02
  • Buff Base HP regen from 0.25 to 0.75
  • Rework Level twenty Talent from +x% Spell Amplification to +forty Echo Damage
  • Buff Level 25 Talent from +500 Wellness to +600 Wellness
vii.00
  • New Added Talent Tree
6.88
  • Buff Repeat Slam radius increased from 575 to 600
half dozen.87
  • Rework Reworked Scepter on Earthshaker
6.85
  • Nerf Fissure damage reduced from 125/175/225/275 to 110/160/210/260
vi.83
  • Buff Enchant Totem mana toll reduced from 50 to 20/30/40/l
half dozen.82
  • Nerf Crack no longer has unit of measurement targeting
  • Buff Fissure is no longer blocked by Linken'due south Sphere
  • Nerf Repeat Slam initial set on is now the aforementioned Magic harm type equally the rest of its harm
    • (Initial damage no longer pierces Spell Immunity)
6.81b
  • Buff Turn rate improved from 0.6 to 0.9
  • Buff Repeat Slam
    • Initial Impairment AoE increased from 525 to 575
    • Echo Search AoE increased from 550 to 575
    • Echo Damage AoE increased from 500 to 575
6.81
  • Rework Creeps no longer try to path around Crevice; they will wait for it to disappear
  • Buff Echo Slam no longer ignores units that are invisible or in Fog of War
6.80
  • Buff Base movement speed increased from 300 to 310
  • Buff Force gain increased from two.5 to 2.nine
6.79
  • Buff Enchant Totem harm increased from 75/150/225/300% to 100/200/300/400%
  • Buff Fissure range increased past 100
6.78
  • Buff Turn charge per unit improved from 0.4 to 0.half dozen
  • Buff Cleft range increased from 1200 to 1300
  • Buff Echo Slam now considers illusions as heroes
    • (This affects Aghanim's Scepter upgrade as it does actress impairment for each hero in the surface area)
6.77
  • Buff Aftershock stun elapsing rescaled from 0.3/0.vii/1.2/1.5 to 0.six/0.nine/1.2/1.5
  • Buff Aftershock damage increased from 25/45/75/115 to 50/75/100/125
  • Buff Enchant Totem cooldown decreased from 6 to 5
vi.75
  • Buff Enchant Totem cooldown decreased from 7 to 6 seconds
half dozen.72
  • Nerf Echo Slam initial impairment reduced from 165/230/285 to 160/210/270
half dozen.71
  • Buff Enchant Totem no longer dispels if you animation cancel
half-dozen.66
  • Buff Aftershock AoE from 280 to 300
  • Buff Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
  • Buff Added Aghanim's Scepter to Earthshaker
  • Buff Echo Slam'southward Echo damage increased from 35/45/65 to 40/55/70
  • Buff Echo Slam's unit search AoE increased past 75
  • Nerf Echo Slam no longer counts corpses for damage Repeat damage
half dozen.63
  • Nerf Echo Slam now deals half bonus damage from corpses instead of full
6.l
  • Nerf Improved Earthshaker's movement speed from 290 to 300
six.49
  • Buff Rewrote Fissure to avoid Entangle and Impale based spell conflicts
6.39
  • Buff Improved AoE on Aftershock by 30
6.xx
  • Nerf Scissure nerfed
  • Buff Enchant Totem cooldown reduced
6.16b
  • Buff Recoded Fissure
  • Buff Now creates the whole crevasse instantly in forepart of Earthshaker, instead of over 0.5 seconds
  • Buff The crevasse is now always a straight line and no longer curves because of buildings or props
  • Buff No longer creates ground rippling effects along the crevasse
  • Buff No longer randomly fails to impairment and stun hit enemies
  • Nerf No longer destroys copse
six.xiii
  • Buff Reduced cooldown/mana toll on Enchant Totem
6.04
  • Nerf Echo Slam dmg per target reduced from 35/45/65 to 27/37/57
6.03
  • Bug Fix Fixed Earthshaker hotkeys
6.00
  • New New Hero

Notable Players [edit]

fy

YapzOr

LaNm

Tims

Handsken

Meet likewise [edit]

  • Stun
  • Trap

External links [edit]

Guides [edit]

  • Standard Earthshaker (Lane) Build
  • DotaFire's Builds & Guides for Earthshaker

References [edit]

DOWNLOAD HERE

How Much Is the Warlords Earthshaker Gear Cost UPDATED

Posted by: jonthadjoble.blogspot.com

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